NM4210: User Experience Design

Final project: Designing for user experience

April 21, 2008 · Leave a Comment

When we were first told about this final project that will last for 8 weeks, we had to brainstorm on ideas for our project. We have to ask questions such as “Who are they?”, “What do they do?” and ”How does it matter?” The project scope is pretty broad and it is really up to us what we want our project to be on. For example, it could be web, CD or game-based.  Our group of 4 came up with 4 ideas and consulted Reddy about them.

The first idea was to have a website that can conveniently keep track of the borrowing and returning of instruments from ccas such as chinese orchestra. This is a need for this system so that the borrowing and returning can be more organised and efficient, with online forms to fill and so on.

The second idea was to have a CD teaching users how to use a particular gadget, say a digital camera. There will be demos in the software so that users know which button to press to interact with the gadget. However, this idea isn’t as feasible as users will tend to explore the functions on their own rather than insert a CD into the computer to see how to use.

The third idea was to create a product for Singapore Tourism Board to promote the Uniquely Singapore image. It could be a portable gadget that have maps and locations of Singapore’s tourist attraction. There can even be Gobal Positioning System (GPS) installed into the gadget so that tourists will know their current location.

The fourth idea was to create a product for Fish & Co. Because it takes some time for the food to be served,there is a need to entertain diners before their food arrives so that they will not feel bored. This is to keep them coming back for more. The product, probably a gadget, can also include the menu and the ordering system so that diners can order directly from the system.

After consulting Reddy and weighing the pros and cons, we decided to go with the fourth idea, which to create a product for Fish & Co.  

In our discover phrase (phrase I), my group jumped too quickly into the solution of what the final product will be. Hence we may fail to see things from other perspectives. We had thought of the final product to have the online ordering system, themed games and fun facts on a handheld electronic/wireless device/touch screen LCD. Then we had feedback that we should take a step back and view the problem from another angle.

Hence, in define phrase (phrase II), we abandoned the online ordering system since it wasn’t a need for diners. Instead, we thought of games, nutritional/fun facts and cartoons (for the young kids).

In phrase IIIa (design phrase), we further revamped our ePan entertainment system to include cartoons for children aged 8 and below, fun facts and ePan calculator for the health-conscious, and entertaining games for groups or individuals. The ePan calculator will be a function where diners can select the dishes they want to order, and then obtain the nutritional information such as energy and fats for each individual dish. The total amount will also be tabulated. This enables health-conscious diners to make a more informed choice before they decide on what to eat.

In phrase IIIb (design phrase), we showed Reddy our low fidelity prototype. We also included one more feature in our entertainment system: drawing pad. This drawing pad can allow users to select colour and thickness of pen, and then draw and scribble on it. There is also the option of saving the drawing so that it will appear in the gallery. Users can view other saved drawings in the gallery. Hence this gives them a chance to see other people’s work. Administrators have to manually filter out unwanted content in the drawings. Friends can also games such as win, lose or draw using the drawing pad.

In phrase IIIc (design phrase), we presented our high fidelity prototype and user evaluation. The prototype had yellow and blue as the colour theme. However, some commented that it is too blue and that it looks quite cartoonish/kiddish. The graphic calculator and the gallery was not done.

In phrase IV (evaluation phrase), we took in user testing comments from the previous phrase and made changes to our prototype. The colour scheme now incoporates orange colour to give the system a more fun and cheery feel. The prototype of the graphic calculator and the gallery function was also added. Hence, users will have a better idea of our prototype. We also explained to the class the positioning of the holder that will hold our system, which is a touch screen device, such as a tablet pc. With the feedback we received, we will come up with the most appropriate solution for the placement of the holder.

Categories: Uncategorized

0 responses so far ↓

  • There are no comments yet...Kick things off by filling out the form below.

Leave a Comment